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Revenge of the Killer Octopus

EAE Senior Project - Steam

Revenge of the Killer Octopus is a third-octopus shooter where our titular octopus hero fights through waves of scientists to eventually escape their clutches.

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This is simultaneously the longest and largest project I've worked on. I started work on RotKO in October of 2021 and it will release in May 2022. Having a full team size of 24 people, there was plenty to manage as a producer. From communicating between separate subteams to organizing tasks for people, all the way to managing art and supplying extra assets as needed for the game. There were plenty of times where I'd have to fill in for another position due to the needs of the game and schedule, and I'm proud of the end result of the project.

Portfolio: About

Am I Lucky?

Am I Lucky? is a short story of how one man handles a gambling addiction and his gradual descent into wasting all his money. This game was developed over the course of a semester for my Alternative Game Development course where we attempt to tackle serious issues through the scope of developing a game.

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Due to the team being only 5 people large, I had to wear far more hats than just producer. Not only was I the key member in getting people tasked with certain assignments and ensure they completed them, I often had to fill in for team members as they fell behind. From handling the writing to the overall mechanics of the text boxes and designing the game's experience overall, it was a game that allowed me to flex my experience as a developer.

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Portfolio: Bio
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Rich Relics

Rich Relics is a short VR object-hunting experience. It was developed for the 2022 Global Game Jam within 48 hours. 

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For this project, I mostly worked as a 3D modeler and level designer. Due to where my overall skillset lays and who I was working with on this project, our chief focus was developing three full levels that are chock full of different objects and items that the player could hunt around for. 

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The real fun of this game came from making it with a compact team of good friends of mine- we all knew each others strengths and weaknesses, and were able to put together a solid VR experience within the time limit.

Portfolio: Image
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SocketBot

SocketBot is a game about a small robot who has to sacrifice movement for upgrades to battle their way through levels chock-full of enemies. This was one of the first few game jams I had the opportunity to work on. It was developed in 48 hours for the 2020 GMTK Game Jam. 

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This game was all about speed and efficiency for me. From making the initial assets for weapons and the robot to getting them fully UV'd and textured, it was a gauntlet of speed and experience that taught me how to work through many of the hurdles within game development. 

Portfolio: Bio
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